Close-up shot of the walk. You can also spot the shadow trailing behind. However, I think this walk is too goofy for the character of Juno. This is first that you see of this character. I want her to be taken seriously as a villain. Taking up stereotypes that Vlamdir Propp demonstrates in his character role theory.
This is a wider view of the walk. I think this walk is more appropriate. Although the end of the animation makes it look like the character breaks into a run which defeats the point of the character 'creeping up' on Callisto.
I think this walk is the most appropriate for the character but it needs to be longer. I think around the 4 second time span would allow the audience to take in the shot and process it.
The second experiment I undertook was making the animation for the opening credits of my film. The shot pans the forest surroundings to introduce the setting of the narrative. Later, I will overlay a type animation that I will make with paper. This will automatically combine the two elements of my work process 3D paper illustration and film footage like animation. Similar to the walking tests I undertook, the animation seems rushed. I even found that when I looked over the animation it made me feel ill, not exactly the introduction I wanted to give my audience. I need to re-made these, taking more photographs in the sequence to give the impression of someone taking a look round the surroundings.
No comments:
Post a Comment