Friday, 3 May 2013

Antagonist animation tests continued....

The last of the tests was a shot of the Juno's attack. This was an extra shot that is could be a possible edition to the face paced build up to the last shot of Callisto in her human form. I tried a couple of different angles on this shot, to give different view points. I shot this whilst crouching in the area that I filmed the character of Callisto sitting on a chair as a point to keep consistency in my shots.

This shot focused on the quick change in the antagonist's posture. She is a vengeful woman, but her role as a goddess (in reference to the story of Callisto from the 'Metamorphoses of Ovid') means she needs elegant and regal movement. Although, her mask allows her to become something much more violent and revengeful. This brings my research into spiritual aspects of the mask into the context of my film.

This shot shows the framing of her eyes really well. The eyes in this shot most definitely illustrate the anger the character is feeling. The addition of red tissue paper under the eyes on the mask both draw attention to the eyes and emphasise the fixed look of the eyes. On another note, I am not quite sure about the ending of this clip. I think it is too repetitive of the last shot of Callisto before the transformation. It may be a possibility to also cut of the ending of this shot, ending it with Juno's new demonic pose, leading onto Callisto's reaction. You get the idea from the following video, of which I edited one of my experiments to see what it looked like to end with a mid-action:





No comments:

Post a Comment