Monday, 13 May 2013

Creating a blur on the antagonist attack...

As I said on the last post, I wanted to focus the audience's attention on the antagonist's approach to the protagonist as well as focusing on the mask. I also thought it would add more variation of viewpoints. To aid my techniques I watched a tutorial online that specified in blurring edges and creating a 'vignette'  layer on top of my shot. After Effects Tutorial- Creating a Vignette and Blurring the images without a MBL.

I tried out both techniques suggested in the tutorial, this definitely broadened my understanding of how to use layers in After Effects to create effects. The technique was fairly simple and could create very focused viewpoints, some working much better than others....

Vignette Experiment:

I really didn't like the effect of the vignette on this shot. It made the transition between this and other shots very messy, as well as not looking realistic as a viewpoint. The black edging of the vignette was definitely too harsh against the woodland imagery.

Next, I tried out the adjustment layer technique to create a blurred vision interpretation.




With this effect, I initially stuck with the standard eclipse shape that appears when applied to the layer as seen in the video below...

Even though, this looked much better, the blurred layer still needed to blend much more into the rest of the shot. Taking this into account, I increased the mask feathering (found in the effects found under mask in the timeline). This blended the two layers much better. I also decided to change the shape of the eclipse, making it much more rounded and central. This focused right in on the antagonist's mask and costume in its full view. The video shows the changes and how it looks in its place in the sequence.

I would be interested to get some peer feedback on the result of this technique to see how they react to this viewpoint. Personally, I think it looks much better this way.  Its definitely more 'intriguing', an element picked up by my tutors and peers in my tutorials and critique.

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